Showing posts with label attractors. Show all posts
Showing posts with label attractors. Show all posts

Thursday, May 20, 2010

Assignment_1_WanDa



deform surface according to the distance between pulling or pushing attractors and center of subsurfaces



Wednesday, May 19, 2010

Kyle Rogler_Assignment 1_Panelization

Overall ModelScript


Interior View



Detail of Tile



Kyle Rogler: Assignment 1
Panelized System
SS2010





Friday, May 7, 2010

Texture Wall


This script uses the principle of attractors to apply a changing pattern to a lofted surface. Real-life application be to a textured wall for a room.
~Kyle Rogler



Thursday, May 6, 2010

Attractive Wall (?)




Experimentation with the attractor logic. Here I used a lofted surface as a base geometry to tessellate a circular/tubular module whose extrusion depth varies with the distance of the attractor from the wall.

Monday, April 26, 2010

Point. Pattern. Attractors.


Point. Pattern. Attractors. Use these basics to experiment with various shapes, multiple attractors with varying degrees of attraction. This is a very simple 2 dimensional example, don't be afraid to try effecting geometries that are distributed on a 3 dimensional surface.